Tanzania

Tanzania

Flag of Tanzania
Setup for TanzaniaDifficulty level 3

Offensive rule The Shortest War

One use

Use your ability instead of taking your turn. One of your players will shoot, and the other will return Beer pong ball. You will have 8 balls and 38 seconds to shoot an unlimited number of times with no defence from the opposition. Sunk Opposition cup remain in place until the ability ends, at which point they are removed. Bounce shots, rim shots, trick shots, balls back, and grenades are ignored, and no other country abilities can remove Opposition cup or gain Beer pong ball. A max of 5 Opposition cup can be sunk. Cannot be used to end the game.

Available re-racks

  • Rerack 1 for Tanzania
  • Rerack 2 for Tanzania

Tanzania

Flag of Tanzania
Setup for TanzaniaDifficulty level 3

Offensive rule The Shortest War

One use

Use your ability instead of taking your turn. One of your players will shoot, and the other will return Beer pong ball. You will have 8 balls and 19 seconds to shoot an unlimited number of times with no defence from the opposition. Sunk Opposition cup remain in place until the ability ends, at which point they are removed. Bounce shots, rim shots, trick shots, balls back, and grenades are ignored, and no other country abilities can remove Opposition cup or gain Beer pong ball. A max of 3 Opposition cup can be sunk. Cannot be used to end the game.

Available re-racks

  • Rerack 1 for Tanzania

Further clarifications and interactions

  • The number of balls Tanzania has during The Shortest War is normally 8, however, this can be increased or decreased by other country abilities. For example, if Belgium draws a K to make the opposition receive -1 shot on their next turn, and Tanzania wishes to activate The Shortest War that turn, they must shoot with only 7 balls.
  • Cuba: If Cuba activates their ability, then Tanzania activates The Shortest War on their turn, Tanzania does not receive a grenade for every shot they sink.
  • USA: The USA can refill all the cups Tanzania sank on their turn, if they choose to do so.
  • The opposition can stop The Shortest War early if their ability is triggered and Tanzania loses the remaining shots on their turn. For example, Cambodia can halt the ability if Tanzania triggers a minefield cup. Similarly, Malawi can make all shots void if Tanzania sinks a Lake Malawi cup.

For visual learners

Not drawn yet — the visual learners will have to read on.