10-cup and 6-cup setups. Re-racks pictures TBD.
Set up 12 in a rectangle, as pictured. Secretly select 5
to be ‘Pirate Ships’ (a 3-cup ship and a 2-cup ship). When a Pirate Ship
is sunk, you must tell the opposition at the end of their turn whether it was a 'hit' or if the entire ship has been removed. When all Pirate Ships have been sunk (or removed), you lose. You cannot be re-racked. Pirate voices are heavily encouraged.
Set up 9 in a rectangle, as pictured. Secretly select 4
as ‘Pirate Ships’ (two 2-cup ships). When a Pirate Ship
is sunk, you must tell the opposition at the end of their turn whether it was a 'hit' or if the entire ship has been removed. When all Pirate Ships have been sunk (or removed), you lose. You cannot be re-racked. Pirate voices are heavily encouraged.