Somalia

Somalia

Flag of Somalia
Setup for SomaliaDifficulty level 4

Defensive rule You sunk my Pirate Ship

Unique setupOngoing

Set up 12 Cup in a rectangle, as pictured. Secretly select 5 Cup to be ‘Pirate Ships’ (a 3-cup ship and a 2-cup ship). The cups within a ship must be adjacent (not diagonal). When a Pirate Ship Cup is sunk, you must tell the opposition at the end of their turn whether it was a 'hit' or if the entire ship has been removed. When all Pirate Ships have been sunk (or removed), you lose. You cannot be re-racked. Pirate voices are heavily encouraged.

Available re-racks

None available.

Somalia

Flag of Somalia
Setup for SomaliaDifficulty level 4

Defensive rule You sunk my Pirate Ship

Unique setupOngoing

Set up 9 Cup in a rectangle, as pictured. Secretly select 4 Cup as ‘Pirate Ships’ (two 2-cup ships). The cups within a ship must be adjacent (not diagonal). When a Pirate Ship Cup is sunk, you must tell the opposition at the end of their turn whether it was a 'hit' or if the entire ship has been removed. When all Pirate Ships have been sunk (or removed), you lose. You cannot be re-racked. Pirate voices are heavily encouraged.

Available re-racks

None available.

Further clarifications and interactions

  • Pirate cup ships must be horizontal or vertical, not diagonal. Diagonal cups are not touching.
  • If the opposition’s ability allows them to choose a cup to remove from the game, their ability states that it “cannot be used to end the game”, and they happen to choose Somalia’s final pirate ship cup, Somalia must tell the opposition that they choose their final pirate ship cup. However, that cup is not removed from the game.
  • As a reminder, “at the end of their turn” includes after the opposition has shot balls back. Meaning, Somalia only tells the opposition which cups were pirate ships at the end of balls back.

For visual learners

  • Diagram 1 of Somalia’s ability in play