At the end of your turn, select an opponent. If that player does not sink a /
on their next turn, they must skip their next 2 turns. The remaining opponent shoots all
on behalf of their team.
At the end of your turn, select an opponent. If that player does not sink a /
on their next turn, they must skip their next 2 turns. The remaining opponent shoots all
on behalf of their team.
Not drawn yet — the visual learners will have to read on.