At the start of your turn, move a to the opposition's side of the table. It must be placed in an empty spot of the opposition's setup. If you sink this
, it counts as a grenade. If the opposition sinks this
first, they must drink it and the
is removed from the game. However, you may now reactivate this ability on a later turn. Cannot be used to remove special cups or end the game.
At the start of your turn, move a to the opposition's side of the table. It must be placed in an empty spot of the opposition's setup. If you sink this
, it counts as a grenade. If the opposition sinks this
first, they must drink it and the
is removed from the game. However, you may now reactivate this ability on a later turn. Cannot be used to remove special cups or end the game.
Not drawn yet — the visual learners will have to read on.