Set up 21 in a triangle, as pictured. If the opposition lands all the
on their turn, you must choose 1
to trigger a grenade. All other
are then void. Bounce shots, rim shots, or other abilities do not remove extra
. Balls back is not triggered. Ability is void when you have 4 or less
and cannot be used to end the game.
Set up 15 in a triangle, as pictured. If the opposition lands all their
in cups during their turn, choose 1
to trigger a grenade. All other shots are void, and no extra cups are removed from bounce/rim or abilities; no balls back is triggered. Ability is void when you have 4 or fewer
. Cannot be used to end the game.