Set up 21 :cup: in a triangle, as pictured. If the opposition lands all the :ball: on their turn, you must choose 1 :ball: to trigger a grenade. All other :ball: are then void. Bounce shots, rim shots, or other abilities do not remove extra :cup:. Balls back is not triggered. Ability is void when you have 4 or less :cup: and cannot be used to end the game.
Set up 15 :cup: in a triangle, as pictured. If the opposition lands all their :ball: in cups during their turn, choose 1 :ball: to trigger a grenade. All other shots are void, and no extra cups are removed from bounce/rim or abilities; no balls back is triggered. Ability is void when you have 4 or fewer :cup:. Cannot be used to end the game.