10-cup and 6-cup setups. Re-racks pictures TBD.
Set up 21 in a triangle, as pictured. If the opposition sinks all the
on their turn in
, you must choose 1
to trigger a grenade. If this ability is triggered, do not remove any additional
(e.g., from bounce shots, rim shots, or other country abilities), and balls back is not triggered. Ability is void when you have 4 or less
. Cannot be used to end the game.
Set up 15 in a triangle, as pictured. If the opposition sinks all their
on their turn in
, you must choose 1
to trigger a grenade. If this ability is triggered, do not remove any additional
(e.g., from bounce shots, rim shots, or other country abilities), and balls back is not triggered. Ability is void when you have 4 or less
. Cannot be used to end the game.