10-cup and 6-cup setups. Re-racks pictures TBD.
Choose (and declare) 3 to be counterfeit. If a counterfeit
is sunk (or removed), it becomes a normal
(basically, it has two lives). The ability can be triggered by an adjacent grenade, and can be chosen as collateral from a bounce shot.
Choose (and declare) 2 to be counterfeit. If a counterfeit
is sunk (or removed), it becomes a normal
(basically, it has two lives). The ability can be triggered by an adjacent grenade, and can be chosen as collateral from a bounce shot.