Choose (and declare) 3 to be counterfeit. If a counterfeit
is sunk or removed, it becomes a normal
(effectively having two lives). The ability can be triggered by an adjacent grenade, and can be chosen as collateral from a bounce shot.
Choose 2 to be counterfeit. If a counterfeit
is sunk or removed, it becomes a normal
(effectively, two lives). The ability can be triggered by an adjacent grenade or chosen as bounce collateral.