Refill an empty and place it in a corner on your side. The opposition has 3 turns to sink it. At the end of each of their turns, you move the
closer to the centre. If it is not sunk by the end of their third turn, they must drink it and remove 2
of their choice. The Trojan Horse does not need to be sunk to win. Cannot be used to end the game.
Refill an empty and place it in a corner on your side. The opposition has 3 turns to sink it. After each of their turns, you move the
closer to the centre. If it is not sunk by the end of their third turn, they must drink it and remove 1
of their choice. Trojan Horse does not need to be sunk to win. Cannot be used to end the game.