10-cup and 6-cup setups. Re-racks pictures TBD.
Refill an empty and place it in a corner on your side of the table. The opposition has 3 turns to sink it. At the end of their first turn, move the
halfway towards the centre of the table. At the end of their second turn, move the
to the centre of the table. If it is not sunk by the end of their third turn, they must drink it and remove 2
of their choice. The Trojan Horse does not need to be sunk to win. Cannot be used to end the game.
Refill an empty and place it in a corner on your side of the table. The opposition has 3 turns to sink it. At the end of their first turn, move the
halfway towards the centre of the table. At the end of their second turn, move the
to the centre of the table. If it is not sunk by the end of their third turn, they must drink it and remove 1
of their choice. The Trojan Horse does not need to be sunk to win. Cannot be used to end the game.