Activate at any point during your turn to gain +2 :ball:. However, you must drink any :opposition-cup: you sink (or have sunk) this turn. Cannot be used if the opposition only has 1 :opposition-cup: remaining.
Activate at any point during your turn to gain +2 :ball:. However, you must drink any :opposition-cup: you sink (or have sunk) this turn. Cannot be used if the opposition only has 1 :opposition-cup: left.