Cuba

Cuba

Flag of Cuba
Setup for CubaDifficulty level 3

Missile Crisis

One use

For the next 3 turns (yours, the opposition's, then yours), all :ball: count as grenades (if they go in). For these 3 turns, neither team gains additional :ball: from rebound shots or balls back, and bounce shots and rim shots do not remove additional :cup:. The opposition may still activate their ability to gain extra :ball:. Cannot be used to end the game.

Cuba

Flag of Cuba
Setup for CubaDifficulty level 3

Missile Crisis

One use

For the next 3 turns (yours, the opposition's, then yours), the first :ball: counts as a grenade (if it goes in). During these 3 turns, neither team gains additional :ball: from rebounds or balls back, and bounce/rim shots do not remove extra :cup:. The opposition may still activate their ability to gain extra :ball:. Cannot be used to end the game.