Cuba

Missile Crisis

Difficulty: ★★★☆☆

For the next 3 turns (i.e., yours, the oppositions, then yours), all shots count as grenades. For these 3 turns, you cannot gain any additional shots (e.g., from other country abilities or rebound shots) nor remove any additional cups (e.g., from bounce shots). One use.


Cuba’s setup and required game components

CountryInteractions/technicalities with other countries
n/a6-cup variation: no change

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Croatia