Cuba

Cuba

Flag of Cuba
Setup for CubaDifficulty level 3

Offensive rule Missile Crisis

One use

For the next 3 turns (i.e., yours, the opposition's, then yours), all Beer pong ball count as grenades (if they go in). For these 3 turns, neither team gains additional Beer pong ball from rebound shots or balls back, and bounce shots and rim shots do not remove additional Cup. The opposition's ability could still grant either team extra Beer pong ball. Cannot be used to end the game.

Available re-racks

  • Rerack 1 for Cuba
  • Rerack 2 for Cuba

Cuba

Flag of Cuba
Setup for CubaDifficulty level 3

Offensive rule Missile Crisis

One use

For the next 3 turns (i.e., yours, the opposition's, then yours), the first Beer pong ball on each turn counts as a grenade (if it goes in). For these 3 turns, neither team gains additional Beer pong ball from rebounds or balls back, and bounce/rim shots do not remove extra Cup. The opposition's ability could still grant either team extra Beer pong ball. Cannot be used to end the game.

Available re-racks

  • Rerack 1 for Cuba

Further clarifications and interactions

  • As Missile Crisis cannot be used to end the game, if either team triggers a grenade that would remove all of their opposition’s cups, the game does not automatically end (nor do you progress to the redemption phase). One cup must be left behind, and play continues.

For visual learners

Not drawn yet — the visual learners will have to read on.