Cuba

Missile Crisis

Difficulty: ★★★☆☆

Cuba can use their ability at the start of their turn. For the next three turns (i.e., Cuba, the opposition, then Cuba), all shots count as grenades. One use only. No balls back are allowed, and no additional cups are drunk from trick shots, bounce shots, or country abilities.


Cuba’s setup and required game components

CountryInteractions/technicalities with other countries
n/a6-cup variation: no change

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