10-cup and 6-cup setups. Re-racks pictures TBD.
For the next 3 turns (i.e., yours, the opposition's, then yours), all count as grenades (if they go in). For these 3 turns, neither team gains additional
from rebound shots or balls back, and bounce shots and rim shots do not remove additional
. The opposition's ability could still grant either team extra
. Cannot be used to end the game.
For the next 3 turns (i.e., yours, the opposition's, then yours), the first on each turn counts as a grenade (if it goes in). For these 3 turns, neither team gains additional
from rebounds or balls back, and bounce/rim shots do not remove extra
. The opposition's ability could still grant either team extra
. Cannot be used to end the game.