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  • Andorra

    Flag of Andorra
    Setup for AndorraDifficulty level 2

    Two Leaders

    Unique setup

    Set up 6 :cup: into two sets of 3, as pictured. Both opposition players cannot shoot for the same set until one of the sets has been completely removed. You cannot be re-racked.

    Andorra

    Flag of Andorra
    Setup for AndorraDifficulty level 2

    Two Leaders

    Unique setup

    Set up 10 :cup: into two sets of 5, as pictured. Both opposition players cannot shoot for the same set until one of the sets has been completely removed. Each side can only be re-racked separately, and only when the set has 3 :cup:.

  • Antarctica

    Flag of Antarctica
    Setup for AntarcticaDifficulty level 1

    Snowstorm

    Two uses

    Make an opponent spin around in a circle 10 times before they shoot their :ball:. The opponent must shoot within 3 seconds or they are spun another 10 times.

    Antarctica

    Flag of Antarctica
    Setup for AntarcticaDifficulty level 1

    Snowstorm

    Three uses

    Make an opponent spin around in a circle 10 times before they shoot their :ball:. The opponent must shoot within 3 seconds or they are spun another 10 times.

  • Argentina

    Flag of Argentina
    Setup for ArgentinaDifficulty level 2

    Maradona Hand of God

    One use

    You can block an opponent’s :ball: in mid-air. No penalty is attached (except if you knock it into your own :cup:).

    That’s Just Good Ball Skills

    Ongoing

    You can shoot any rebound shots normally, instead of performing a trick shot.

    Argentina

    Flag of Argentina
    Setup for ArgentinaDifficulty level 2

    Maradona Hand of God

    Two uses

    You can block an opponent’s :ball: in mid-air. No penalty is attached (except if you knock it into your own :cup:).

    That’s Just Good Ball Skills

    Ongoing

    You can shoot any rebound shots normally, instead of performing a trick shot.

  • Australia

    Flag of Australia
    Setup for AustraliaDifficulty level 1

    Outback Exploration

    Two uses

    After sinking a :opposition-cup:, move 1 :cup: elsewhere on the table. This :cup: then cannot be moved by another country ability and is ignored for re-racks.

    Australia

    Flag of Australia
    Setup for AustraliaDifficulty level 1

    Outback Exploration

    Three uses

    After sinking a :opposition-cup:, move 1 :cup: elsewhere on the table. This :cup: then cannot be moved by another country ability and is ignored for re-racks.

  • Austria

    Flag of Austria
    Setup for AustriaDifficulty level 2

    Blitzkrieg

    One use

    For this turn, and your next 2 turns, receive +1 :ball:.

    Bunker of Shame

    Ongoing

    You can forfeit instead of attempting redemption to completely avoid any post-game drinking penalties.

    Austria

    Flag of Austria
    Setup for AustriaDifficulty level 2

    Blitzkrieg

    Two uses

    For this turn, and your next 2 turns, receive +1 :ball:.

    Bunker of Shame

    Ongoing

    You can forfeit instead of attempting redemption to completely avoid any post-game drinking penalties.

  • Belgium

    Flag of Belgium
    Setup for BelgiumDifficulty level 2

    Kingly Duties

    Ongoing

    Set up a deck of cards containing only a K, Q, J, and A. At the end of your turn, draw a card. If you draw a K, the opposition receives -1 :ball: on their next turn. If you draw anything else, nothing changes. Shuffle the deck after each turn.

    Belgium

    Flag of Belgium
    Setup for BelgiumDifficulty level 2

    Kingly Duties

    Ongoing

    Set up a deck of cards containing only a K, Q, J and an A. At the end of your turn, draw a card. If you draw a K, the opposition receives -1 :ball: on their next turn. Anything else, nothing changes. Shuffle the deck after each turn.

  • Benin

    Flag of Benin
    Setup for BeninDifficulty level 1

    Voodoo Origins

    Two uses

    On the opposition's next turn, they must sink a :cup:. If they do, nothing changes. If they don't, return a :cup: to the game.

    Benin

    Flag of Benin
    Setup for BeninDifficulty level 1

    Voodoo Origins

    Three uses

    On the opposition's next turn, they must sink a :cup:. If they do, nothing changes. If they don't, return a :cup: to the game.

  • Bhutan

    Flag of Bhutan
    Setup for BhutanDifficulty level 2

    Most Mountainous Country

    Ongoing

    At the start of your turn, both Bhutanese players flip a cup. If both successful, you gain +1 :ball: on your turn. If neither of you are successful, -1 :ball:.

  • Botswana

    Flag of Botswana
    Setup for BotswanaDifficulty level 3

    Shine Bright Like a Diamond

    Unique setup

    Set up 8 :cup: in a diamond shape, as pictured. You can only be re-racked at 4 :cup: into a diamond shape.

    Diamonds Are Made Under Pressure

    Ongoing

    Instead of just your last :cup:, attempt a redemption for your last 3 :cup:. If you are successful, the :cup: remains, and opposition takes the next turn.

    Botswana

    Flag of Botswana
    Setup for BotswanaDifficulty level 3

    Shine Bright Like a Diamond

    Unique setup

    Set up 13 :cup: in a diamond shape, as pictured. You can only be re-racked at 8 :cup: and 4 :cup: into diamond shapes (see country page).

    Diamonds Are Made Under Pressure

    Ongoing

    Instead of just your last :cup:, attempt a redemption for your last 3 :cup:. If you are successful, the :cup: remains, and opposition takes the next turn.

  • Brazil

    Flag of Brazil
    Setup for BrazilDifficulty level 2

    Tourist Trap Ransom

    One use

    Choose an opponent to remove from the game. That player cannot participate until their teammate has successfully sunk a :cup:. Can only be used if both sides have at least 4 :cup: / :opposition-cup: remaining. While an opponent has been removed, the remaining opponent shoots all :ball: for their team.

    Brazil

    Flag of Brazil
    Setup for BrazilDifficulty level 2

    Tourist Trap Ransom

    One use

    Choose an opponent to remove from the game. That player cannot participate until their teammate has successfully sunk 2 :cup:. Can only be used if both sides have at least 4 :cup: / :opposition-cup: remaining. While an opponent has been removed, the remaining opponent shoots all :ball: for their team.

  • Burkina Faso

    Flag of Burkina Faso
    Setup for Burkina FasoDifficulty level 2

    Attempted Coup

    One use

    If the opposition has a unique setup: Remove a :cup: from the game. Cannot be used to end the game.

    Targeted Attack

    One use

    If the opposition does not have a unique setup: After the opposition activates their ability, you can delay it until they sink a :cup:.

    Burkina Faso

    Flag of Burkina Faso
    Setup for Burkina FasoDifficulty level 2

    Attempted Coup

    One use

    If the opposition has a unique setup: Remove a :cup: from the game. Cannot be used to end the game.

    Targeted Attack

    Two uses

    If the opposition does not have a unique setup: After the opposition activates their ability, you can delay the use until they sink a :cup:.

  • Canada

    Flag of Canada
    Setup for CanadaDifficulty level 2

    The Great Lakes

    Unique setup; Ongoing

    Set up 2 water (Great Lake) cups next to your :cup:. If the opposition sinks a Great Lake, you receive +2 :ball: on your next turn. Great Lakes are not removed when sunk. You may change their location each time you are re-racked. Grenades and rim shots can trigger this ability, but you cannot choose Great Lakes as collateral for bounce shots.

    Canada

    Flag of Canada
    Setup for CanadaDifficulty level 2

    The Great Lakes

    Unique setup; Ongoing

    Set up four water (Great Lake) cups next to your :cup:. If the opposition sinks a Great Lake, you receive +2 :ball: on your next turn. Great Lakes are not removed when sunk. You may change the location of the Great Lakes each time you are re-racked. Grenades and rim shots can trigger this ability, but you cannot choose Great Lakes as collateral for bounce shots.

  • Chad

    Flag of Chad
    Setup for ChadDifficulty level 2

    Power Move

    One use

    At the end of your turn, swap sides with the opposition. All abilities are then void, and the rest of the game continues as normal beer pong. Before you swap, you cannot sink your own cups under any circumstances.

  • Chile

    Flag of Chile
    Setup for ChileDifficulty level 2

    Loooooooooong Chile

    Unique setup

    Set up 8 :cup: in a vertical line, as pictured. You can be re-racked only at 3 :cup: into a smaller vertical line.

    Chile

    Flag of Chile
    Setup for ChileDifficulty level 2

    Loooooooooong Chile

    Unique setup

    Set up 14 :cup: in a vertical line, as pictured. You can be only re-racked into a smaller vertical line at 6 :cup:, and at 3 :cup:.

  • China

    Flag of China
    Setup for ChinaDifficulty level 2

    The Great Wall

    Ongoing

    Your empty :cup: can be used to create a Great Wall. This wall can be maximum 2 :cup: tall, and must be at least 2 cup-lengths in front of your :cup:. You can only build (or rebuild) the Great Wall at the start of your turn.

    China

    Flag of China
    Setup for ChinaDifficulty level 2

    The Great Wall

    Ongoing

    Your empty :cup: can be used to create a Great Wall. This wall can be maximum 2 :cup: tall, and must be at least 2 cup-lengths in front of your :cup:. You can only build (or rebuild) the Great Wall at the start of your turn.

  • Colombia

    Flag of Colombia
    Setup for ColombiaDifficulty level 2

    Coke Craze

    One use

    All your :ball: for this turn, and your next turn, are worth double. Your following two turns are then skipped. Grenades are not doubled, but trick shots, rim shots, bounce shots, and any shots during balls back are. Cannot be used to end the game.

    Colombia

    Flag of Colombia
    Setup for ColombiaDifficulty level 2

    Coke Craze

    One use

    All your :ball: for this turn, and your next turn, are worth double. Your following turn is then skipped. Grenades are not doubled, but trick shots, rim shots, bounce shots, and any shots during balls back are. Cannot be used to end the game.

  • Croatia

    Flag of Croatia
    Setup for CroatiaDifficulty level 1

    No Soup for You!

    Ongoing

    You choose when your opposition drinks. If you sink a :opposition-cup:, you can make the opposition hold onto it indefinitely. If additional :opposition-cup: are sunk, they can pour them into one :opposition-cup:, but if that gets full they must hold two. If you lose, and they are still holding cups, you must drink them.

    Croatia

    Flag of Croatia
    Setup for CroatiaDifficulty level 1

    No Soup for You!

    Ongoing

    You choose when your opposition drinks. If you sink a :opposition-cup:, you can make the opposition hold onto it indefinitely. If additional :opposition-cup: are sunk, the opposition can pour it into one :opposition-cup:, but if that gets full they must then hold two. If you lose, and the opposition is still holding cups, you must drink them.

  • Cuba

    Flag of Cuba
    Setup for CubaDifficulty level 3

    Missile Crisis

    One use

    For the next 3 turns (yours, the opposition's, then yours), the first :ball: counts as a grenade (if it goes in). During these 3 turns, neither team gains additional :ball: from rebounds or balls back, and bounce/rim shots do not remove extra :cup:. The opposition may still activate their ability to gain extra :ball:. Cannot be used to end the game.

    Cuba

    Flag of Cuba
    Setup for CubaDifficulty level 3

    Missile Crisis

    One use

    For the next 3 turns (yours, the opposition's, then yours), all :ball: count as grenades (if they go in). For these 3 turns, neither team gains additional :ball: from rebound shots or balls back, and bounce shots and rim shots do not remove additional :cup:. The opposition may still activate their ability to gain extra :ball:. Cannot be used to end the game.

  • Democratic Republic of the Congo

    Flag of Democratic Republic of the Congo
    Setup for Democratic Republic of the CongoDifficulty level 2

    Make it Rain(forest)

    Two uses

    At the start of your turn, fill any 2 :cup: / :opposition-cup: as much as you want.

  • Ecuador

    Flag of Ecuador
    Setup for EcuadorDifficulty level 2

    Galápagos Islands

    Unique setup

    You start with 2 additional :cup:. Set these up in the middle of the table, as pictured, to represent the Galápagos Islands. As normal, you can be re-racked on triangle numbers (3 and 6 :cup:).

    Ecuador

    Flag of Ecuador
    Setup for EcuadorDifficulty level 2

    Galápagos Islands

    Unique setup

    You start with 4 additional :cup:. Set up these :cup: in the middle of the table, as pictured, to represent the Galápagos Islands. As normal, you can only be re-racked on triangle numbers (3, 6, and 10 :cup:).

  • Egypt

    Flag of Egypt
    Setup for EgyptDifficulty level 1

    Curse of the Mummy

    Ongoing

    You cannot call re-racks. However, at the start of your turn, you may move a :opposition-cup: into a different (empty) space in their initial setup. You cannot move special cups.

    Egypt

    Flag of Egypt
    Setup for EgyptDifficulty level 1

    Curse of the Mummy

    Ongoing

    You cannot call re-racks. However, at the start of your turn, you may move a :opposition-cup: into a different (empty) space in the opposition's initial setup. You cannot move special cups.

  • England

    Flag of England
    Setup for EnglandDifficulty level 3

    Royal Decree

    One use

    At any point in the game, make the opposition follow one of these rules for 2 rounds: • Cannot block bounce shots. • Trick shots only. • Grenades only count for 1 :cup:.

    Brexit

    Ongoing

    At any time, you may withdraw from the match without consequence, and make the opposition take any post-game drinking penalties.

    England

    Flag of England
    Setup for EnglandDifficulty level 3

    Royal Decree

    One use

    At any point during the game, make the opposition follow one of the following rules for 3 rounds: • Cannot block bounce shots. • Trick shots only. • Grenades only count for 1 :cup:.

    Brexit

    Ongoing

    At any time, you may withdraw from the match without consequence, and make the opposition take any post-game drinking penalties.

  • Equatorial Guinea

    Flag of Equatorial Guinea
    Setup for Equatorial GuineaDifficulty level 3

    Home Turf

    Unique setup; Ongoing

    Place 4 water cups in the centre of the table, as pictured. If either team sinks a water cup, do not remove it, and remove 1 :opposition-cup: of your choice from the game. After 2 uses, or when the opposition has 3 or less :opposition-cup:, remove all 4 water cups from the game.

    Equatorial Guinea

    Flag of Equatorial Guinea
    Setup for Equatorial GuineaDifficulty level 3

    Home Turf

    Unique setup; Ongoing

    Place 6 water cups in the centre of the table, as pictured. If either team sinks a water cup, do not remove it, and remove 1 :opposition-cup: of your choice from the game. After 3 uses, or when the opposition has 3 or less :opposition-cup:, remove all 6 water cups from the game.

  • Ethiopia

    Flag of Ethiopia
    Setup for EthiopiaDifficulty level 1

    Charity Donation

    Unique setup; One use

    The opposition must choose 1 :opposition-cup: to donate. Place it adjacent to any of your :cup:. It becomes yours. Cannot be used if the opposition has 2 or fewer :opposition-cup:, or to take special cups. As a drawback, you must start with 5 :cup: (instead of 6).

    Ethiopia

    Flag of Ethiopia
    Setup for EthiopiaDifficulty level 1

    Charity Donation

    Unique setup; Two uses

    The opposition must choose 1 :opposition-cup: to donate. Place it adjacent to any of your :cup:. This cup is now yours. Cannot be used if the opposition has 2 or less :opposition-cup:, and cannot be used to take special cups. As a drawback, you must start the game with 8 :cup:. You choose which 8 out of the normal 10.

  • Falkland Islands

    Flag of Falkland Islands
    Setup for Falkland IslandsDifficulty level 1

    Contested Territory

    One use

    Count up all :cups: / :opposition-cups: and split them evenly (except special cups). For an uneven total, you decide the split. Both teams then set up their cups following any setup limitations as best they can. For other country abilities, this counts as if a re-rack occurred.

    Falkland Islands

    Flag of Falkland Islands
    Setup for Falkland IslandsDifficulty level 1

    Contested Territory

    One use

    Count up all :cups: / :opposition-cups: on the table and split them evenly between the two teams (except special cups). For an uneven split, you decide. Both teams then set up their cups following any setup limitations as best they can. For other country abilities, this counts as if a re-rack has occurred.

  • Finland

    Flag of Finland
    Setup for FinlandDifficulty level 3

    The White Death

    Ongoing

    Any time the opposition shoots and the :ball: bounces off a :cup:, you may try to catch it one-handed. If successful, throw the :ball: at the opposition. If it hits a player (they can dodge) before hitting the ground, remove a :opposition-cup: of your choice. The throw must be done in one swift motion; any delay voids the ability.

    Finland

    Flag of Finland
    Setup for FinlandDifficulty level 3

    The White Death

    Ongoing

    Any time the opposition shoots and their :ball: bounces off a :cup:, you can attempt to catch it one-handed. If successful, ditch the :ball: at the opposition. If the :ball: hits an opposition player before hitting the ground, they lose a :opposition-cup: of your choice. The throw must be done in one swift motion; any delay voids the ability.

  • France

    Flag of France
    Setup for FranceDifficulty level 3

    The Maginot Line

    Ongoing

    You take half damage from bounce shots (except for Mexico's Border Crossing) and grenades. Round up, if necessary.

    Let Them Eat Cake

    Ongoing

    If you are losing by 1 or more cups, you can make an opponent perform 1 trick shot per turn.

    France

    Flag of France
    Setup for FranceDifficulty level 3

    The Maginot Line

    Ongoing

    You take half damage from bounce shots (except for Mexico's Border Crossing) and grenades. Round up, if necessary.

    Let Them Eat Cake

    Ongoing

    If you are losing by 2 or more cups, you can make an opponent perform 1 trick shot per turn.

  • Germany

    Flag of Germany
    Setup for GermanyDifficulty level 1

    Oktoberfest

    One use

    Activate at any point during your turn to gain +2 :ball:. However, you must drink any :opposition-cup: you sink (or have sunk) this turn. Cannot be used if the opposition only has 1 :opposition-cup: left.

    Germany

    Flag of Germany
    Setup for GermanyDifficulty level 1

    Oktoberfest

    Two uses

    Activate at any point during your turn to gain +2 :ball:. However, you must drink any :opposition-cup: you sink (or have sunk) this turn. Cannot be used if the opposition only has 1 :opposition-cup: remaining.

  • Greece

    Flag of Greece
    Setup for GreeceDifficulty level 4

    Trojan Horse

    One use

    Refill an empty :cup: and place it in a corner on your side. The opposition has 3 turns to sink it. After each of their turns, you move the :cup: closer to the centre. If it is not sunk by the end of their third turn, they must drink it and remove 1 :opposition-cup: of their choice. Trojan Horse does not need to be sunk to win. Cannot be used to end the game.

    Greece

    Flag of Greece
    Setup for GreeceDifficulty level 4

    Trojan Horse

    One use

    Refill an empty :cup: and place it in a corner on your side. The opposition has 3 turns to sink it. At the end of each of their turns, you move the :cup: closer to the centre. If it is not sunk by the end of their third turn, they must drink it and remove 2 :opposition-cup: of their choice. The Trojan Horse does not need to be sunk to win. Cannot be used to end the game.

  • Greenland

    Flag of Greenland
    Setup for GreenlandDifficulty level 3

    Arctic Circle

    Unique setup

    Set up 7 :cup: in a circle, as pictured. If the front :cup: is sunk or removed, you must drink it plus 1 more of the opposition's choice. You can be re-racked at 5 :cup: into a hollow circle.

    Greenland

    Flag of Greenland
    Setup for GreenlandDifficulty level 3

    Arctic Circle

    Unique setup

    Set up 11 :cup: in a circle, and 1 more in the middle, as pictured. If this middle :cup: is sunk or removed, you must drink it, plus 2 more of the opposition's choice. You can only be re-racked at 5 :cup:, into a hollow circle.

  • Hungary

    Flag of Hungary
    Setup for HungaryDifficulty level 3

    Buda and Pest

    Unique setup

    Set up 6 :cup: in 2 triangles of 3, separated by 1 cup-length. You cannot be re-racked.

    Hungary

    Flag of Hungary
    Setup for HungaryDifficulty level 3

    Buda and Pest

    Unique setup

    Set up 12 :cup: in 2 triangles of 6, as pictured, separated by 1 cup-length. The opposition can only re-rack each triangle, separately, at 3 :cup:.

  • Iceland

    Flag of Iceland
    Setup for IcelandDifficulty level 2

    Hot Springs

    Two uses

    If the opposition sinks a :cup:, you can attempt to blow the :ball: out of the :cup: with one breath (after it stops spinning). If the :ball: leaves the :cup:, the shot is void. If it lands in another :cup:, they re-shoot that :ball:. One use per turn.

    Iceland

    Flag of Iceland
    Setup for IcelandDifficulty level 2

    Hot Springs

    Three uses

    If the opposition sinks a :cup:, you can attempt to blow the :ball: out of the :cup: with one breath (after it stops spinning). If the :ball: leaves the :cup:, the shot is void. However, if it lands in another :cup:, the opponent re-shoots that :ball:. One use per turn.

  • Indonesia

    Flag of Indonesia
    Setup for IndonesiaDifficulty level 2

    Bootleg Bali Merchandise

    Unique setup; Ongoing

    Choose 2 :cup: to be counterfeit. If a counterfeit :cup: is sunk or removed, it becomes a normal :cup: (effectively, two lives). The ability can be triggered by an adjacent grenade or chosen as bounce collateral.

    Indonesia

    Flag of Indonesia
    Setup for IndonesiaDifficulty level 2

    Bootleg Bali Merchandise

    Unique setup; Ongoing

    Choose (and declare) 3 :cup: to be counterfeit. If a counterfeit :cup: is sunk or removed, it becomes a normal :cup: (effectively having two lives). The ability can be triggered by an adjacent grenade, and can be chosen as collateral from a bounce shot.

  • Ireland

    Flag of Ireland
    Setup for IrelandDifficulty level 1

    Luck of the Irish

    Ongoing

    Any trick shots you sink count as grenades, including trick shots dictated by other country abilities, rebound shots, or simply attempting one on your turn.

    Ireland

    Flag of Ireland
    Setup for IrelandDifficulty level 1

    Luck of the Irish

    Ongoing

    Any trick shots you sink count as grenades, including trick shots dictated by abilities, rebound shots, or simply attempting one on your turn.

  • Italy

    Flag of Italy
    Setup for ItalyDifficulty level 3

    All Roads Lead to Rome

    Unique setup

    Set up a central 'Rome' :cup: and 6 other :cup: in 3 paths leading to Rome, as pictured. The opposition must sink all 6 path :cup: before Rome can be sunk. You cannot be re-racked.

    Italy

    Flag of Italy
    Setup for ItalyDifficulty level 3

    All Roads Lead to Rome

    Unique setup

    Set up a central 'Rome' :cup: and 9 other :cup: in 3 paths leading to Rome, as pictured. The opposition must sink all 9 path :cup: before Rome can be sunk. You cannot be re-racked.

  • Japan

    Flag of Japan
    Setup for JapanDifficulty level 3

    King of the Monsters

    Ongoing

    Any time the opposition lands a grenade or balls back, Godzilla awakens. Your next :ball: is a grenade (if it goes in).

    Mutually Assured Destruction

    One use

    On your turn, remove 1 :cup: and 1 :opposition-cup: of your choice. Cannot be used to end the game.

    Japan

    Flag of Japan
    Setup for JapanDifficulty level 3

    King of the Monsters

    Ongoing

    Any time the opposition lands a grenade or balls back, Godzilla is awoken and wreaks havoc. Your next :ball: is a grenade (if it goes in).

    Mutually Assured Destruction

    Two uses

    On your turn, remove 1 :cup: and 1 :opposition-cup: of your choice. Cannot be used to end the game.

  • Kazakhstan

    Flag of Kazakhstan
    Setup for KazakhstanDifficulty level 1

    Ma Wife

    Ongoing

    Every third turn, you receive an extra :ball: that must be a celebrity shot. If no celebrities are available (10 second timer), the ability is void.

    Kazakhstan

    Flag of Kazakhstan
    Setup for KazakhstanDifficulty level 1

    Ma Wife

    Ongoing

    Every third turn, you receive an extra :ball: that must be a celebrity shot. If no celebrities are available (10 second timer), the ability is void.

  • Kenya

    Flag of Kenya
    Setup for KenyaDifficulty level 4

    Kenyan Cardio

    Unique setup; Ongoing

    Set up 15 :cup: in a triangle, as pictured. If the opposition lands all their :ball: in cups during their turn, choose 1 :ball: to trigger a grenade. All other shots are void, and no extra cups are removed from bounce/rim or abilities; no balls back is triggered. Ability is void when you have 4 or fewer :cup:. Cannot be used to end the game.

    Kenya

    Flag of Kenya
    Setup for KenyaDifficulty level 4

    Kenyan Cardio

    Unique setup; Ongoing

    Set up 21 :cup: in a triangle, as pictured. If the opposition lands all the :ball: on their turn, you must choose 1 :ball: to trigger a grenade. All other :ball: are then void. Bounce shots, rim shots, or other abilities do not remove extra :cup:. Balls back is not triggered. Ability is void when you have 4 or less :cup: and cannot be used to end the game.

  • Madagascar

    Flag of Madagascar
    Setup for MadagascarDifficulty level 1

    Madagascar 2: Escape 2 Africa

    Unique setup; Ongoing

    Set up 1 additional :cup: anywhere. At the start of your turn, you may move this :cup: elsewhere. It is ignored for re-racks. Quoting the Madagascar films is heavily encouraged.

    Madagascar

    Flag of Madagascar
    Setup for MadagascarDifficulty level 1

    Madagascar 2: Escape 2 Africa

    Unique setup; Ongoing

    Set up 2 additional :cup: anywhere on the table. At the start of your turn, you may move these :cup: to a different location. These 2 :cup: are ignored for re-racks. Quoting the Madagascar films is heavily encouraged.

  • Malawi

    Flag of Malawi
    Setup for MalawiDifficulty level 3

    Lake Malawi

    Unique setup; Ongoing

    Set up 7 :cups: in the shape of Malawi, including 3 water cups. If a water cup is sunk, all :balls: on that turn are void. Water cups are not removed after being sunk. You can only be re-racked at 6 :cups:, and the opposition chooses how it is re-racked.

    Malawi

    Flag of Malawi
    Setup for MalawiDifficulty level 3

    Lake Malawi

    Unique setup; Ongoing

    Set up 11 :cups: in the shape of Malawi, as pictured, including 4 water cups (representing Lake Malawi). If a water cup is sunk, all :balls: on that turn are void. Water cups are not removed after they are sunk. You can only be re-racked at 6 :cups:, and the opposition chooses how it is re-racked (see country page).

  • Mexico

    Flag of Mexico
    Setup for MexicoDifficulty level 2

    Border Crossing

    Ongoing

    Every third turn, you may shoot 1 bounce shot that cannot be blocked until the ball has bounced twice. If the opposition blocks it, they must drink 2 :opposition-cup: of your choice. You must announce the bounce shot before you shoot; otherwise it’s void.

    Mexico

    Flag of Mexico
    Setup for MexicoDifficulty level 2

    Border Crossing

    Ongoing

    Every third turn, you may shoot 1 bounce shot that cannot be blocked until the ball has bounced twice. If the opposition does block it, they must drink 2 :opposition-cup: of your choice. You must tell the opposition which :ball: will be a bounce shot prior to shooting, otherwise the shot is void.

  • Monaco

    Flag of Monaco
    Setup for MonacoDifficulty level 2

    Monte Carlo Casino

    Ongoing

    At the end of your turn, guess how many :cup: the opposition will sink. If correct, +1 :ball: next turn. If incorrect, -1 :ball:. You can guess any feasible number (including zero). Voids once the opposition has 3 or fewer cups.

    Monaco

    Flag of Monaco
    Setup for MonacoDifficulty level 2

    Monte Carlo Casino

    Ongoing

    At the end of your turn, predict how many :cup: the opposition will sink on their turn. If correct, +1 :ball: on your next turn. If incorrect, -1 :ball:. You can guess any feasible number (including zero). Ability is void once the opposition has 3 or less :opposition-cup:.

  • Mongolia

    Flag of Mongolia
    Setup for MongoliaDifficulty level 4

    Extended Bloodline

    Ongoing

    Use a deck of ♣, ♦, ♥, ♠. At the start of your turn, shuffle and draw. ♥: +1 :ball:. ♣: skip your turn. ♦ or ♠: nothing. If a ♥ is drawn twice+ in a row, remove a :opposition-cup: then proceed. Cannot be used to end the game.

    Mongolia

    Flag of Mongolia
    Setup for MongoliaDifficulty level 4

    Extended Bloodline

    Ongoing

    Set up a deck of cards containing a ♣, ♦, ♥, and ♠. At the start of your turn, shuffle and draw one card. If you draw a ♥: +1 :ball:. If you draw a ♣: skip your turn. ♦ or ♠: no changes. If a Heart is drawn twice or more in a row, instead of +1 :ball:, remove a :opposition-cup: of your choice, then take your normal turn. Cannot be used to end the game.

  • Netherlands

    Flag of Netherlands
    Setup for NetherlandsDifficulty level 2

    Land Reclamation

    Ongoing

    At the start of your turn, place your empty :cup: back on the table, touching any of your other :cup:. If an empty :cup: is sunk, all remaining shots this turn are void, and that :cup: is removed.

    Spice Trade

    Ongoing

    For every balls back or grenade you sink, add some spice (e.g., chilli) to a :opposition-cup: of your choice.

    Netherlands

    Flag of Netherlands
    Setup for NetherlandsDifficulty level 2

    Land Reclamation

    Ongoing

    At the start of your turn, place your empty :cup: back on the table, touching any of your other :cup:. If an empty :cup: is sunk, all remaining :ball: on that turn are void, and that empty :cup: is then removed.

    Spice Trade

    Ongoing

    For every balls back or grenade you sink, add some spice to a :opposition-cup: of your choice.

  • New Zealand

    Flag of New Zealand
    Setup for New ZealandDifficulty level 3

    The Haka

    One use

    Take a redemption shot for every :cup: the opposition sinks during their next 2 turns. These redemption shots are taken immediately before your normal turn.

    Hard in the Scrum

    Ongoing

    Receive a rebound shot even if the :ball: hit the ground. Voids for that turn if the :ball: touches an opponent or ends in a :cup:.

    New Zealand

    Flag of New Zealand
    Setup for New ZealandDifficulty level 3

    The Haka

    One use

    Take a redemption shot for every :cup: the opposition sinks during their next 4 turns. These redemption shots are taken immediately before your normal turn.

    Hard in the Scrum

    Ongoing

    Receive a rebound shot even if the :ball: has hit the ground. Ability is void (for that turn) if the :ball: has touched an opponent (or is in a :cup: / :opposition-cup:).

  • Nigeria

    Flag of Nigeria
    Setup for NigeriaDifficulty level 4

    Nigerian Prince

    Unique setup: Ongoing

    Your back middle :cup: is a scam. If the opposition lands a :ball: in it, remove a :opposition-cup: of your choice and do not remove the scam. If a :ball: lands in an adjacent :cup:, the scam is revealed and voids. If the opposition lands a rim shot, bounce, or grenade in the scam, remove 2 :opposition-cup:. If re-racked, you may declare a new scam. Cannot remove special cups or end the game.

    Nigeria

    Flag of Nigeria
    Setup for NigeriaDifficulty level 4

    Nigerian Prince

    Unique setup: Ongoing

    Your centre :cup: is a scam. If the opposition lands a :ball: in this scam, remove a :opposition-cup: of your choice and do not remove the scam :cup:. If a :ball: lands in an adjacent :cup:, the scam is 'revealed' and the ability becomes void. If the opposition lands a rim shot, bounce shot, or grenade in a scam, remove 2 :opposition-cup: instead. If you are re-racked, you can choose a new :cup: to be a scam. Cannot be used to remove special cups or end the game.

  • North Korea

    Flag of North Korea
    Setup for North KoreaDifficulty level 3

    Superior Weapons Program

    Ongoing

    At turn start, roll a die. 1-2: skip turn. 3: -1 :ball:. 4: no change. 5: +1 :ball:. 6: +2 :ball:.

    A Successful Launch

    One use

    If you and a teammate both sink a :cup: on the same turn, +1 :ball: to dice rolls for the rest of the game.

    North Korea

    Flag of North Korea
    Setup for North KoreaDifficulty level 3

    Superior Weapons Program

    Ongoing

    At the start of your turn, roll a die. If you roll a 1 or 2: skip your turn. If you roll a 3: -1 :ball:. If you roll a 4: no changes. If you roll a 5: +1 :ball:. If you roll a 6: +2 :ball:.

    A Successful Launch

    One use

    If you and your teammate both sink a :cup: / :opposition-cup: on the same turn, +1 :ball: to your team's dice rolls for the rest of the game.

  • North Macedonia

    Flag of North Macedonia
    Setup for North MacedoniaDifficulty level 4

    Phalanx Formation

    Unique setup; Ongoing

    Set up 6 :cup: in 2 rows of 3. The middle back :cup: cannot be sunk initially. When a front cup is sunk, the back cup moves forward. If both cups in a column are sunk, or you have 3 or fewer cups, the ability voids and you must remove all but 2 cups. Place these two in a horizontal line.

    North Macedonia

    Flag of North Macedonia
    Setup for North MacedoniaDifficulty level 4

    Phalanx Formation

    Unique setup; Ongoing

    Set up 10 :cup: in 2 horizontal rows of 5, as pictured. The 3 middle :cup: in the back row cannot initially be sunk. When a front row :cup: is sunk, the back row :cup: moves forward. If both :cup: in a column are sunk, the formation shuffles inward to remove gaps. After 2 shuffles or when you have 5 or fewer :cup:, the ability is void and you must remove all but 3 :cup: from the game.

  • Norway

    Flag of Norway
    Setup for NorwayDifficulty level 1

    Valhallan Pillage

    One use

    -1 :ball:, but remove a :opposition-cup: of your choice and drink it. Cannot remove special cups or end the game.

    Norway

    Flag of Norway
    Setup for NorwayDifficulty level 1

    Valhallan Pillage

    Two uses

    -1 :ball:, but remove a :opposition-cup: of your choice and drink it. Cannot be used to remove special cups or end the game.

  • Paraguay

    Flag of Paraguay
    Setup for ParaguayDifficulty level 2

    Landlocked Navy

    Unique setup

    Set up 9 :cup: in a square, as pictured. You can only be re-racked at 4 :cup: (into a smaller square).

    Paraguay

    Flag of Paraguay
    Setup for ParaguayDifficulty level 2

    Landlocked Navy

    Unique setup

    Set up 12 :cup: in a hollow square, and 1 more :cup: in the middle, as pictured. You can only be re-racked at 9 :cup: and at 4 :cup: into squares.

  • Peru

    Flag of Peru
    Setup for PeruDifficulty level 2

    Incan Empire

    Ongoing

    At the start of your turn, you may place any empty :cup: upside down on top of your cups or the opposition's. If an empty cup is knocked off by a :ball:, it’s removed from the game.

    Peru

    Flag of Peru
    Setup for PeruDifficulty level 2

    Incan Empire

    Ongoing

    At the start of your turn, you may place any of your empty :cup: upside down on top of :cup: or :opposition-cup:. If an empty cup is knocked off by a :ball:, it is removed from the game.

  • Philippines

    Flag of Philippines
    Setup for PhilippinesDifficulty level 3

    Island Nation

    Unique Setup

    Set up 6 :cup: into three islands of 2 cups. You choose placement, but max 2 cups in a horizontal row. You can be re-racked into an island of 3 cups or 2 cups following the same spacing.

    Philippines

    Flag of Philippines
    Setup for PhilippinesDifficulty level 3

    Island Nation

    Unique Setup

    Set up 10 :cup: into four islands of 3, 3, 2, and 2. You choose where to place them, but a maximum of 2 :cup: can be placed in a horizontal row. You can only be re-racked at 5 :cup:, into an island of 3 and an island of 2 following the same spacing.

  • Poland

    Flag of Poland
    Setup for PolandDifficulty level 4

    Strategic Invasion

    One use

    Move a :opposition-cup: next to one of yours. That :opposition-cup: remains theirs and must be sunk for Poland to win. It can be used for balls back but not redemption, and it cannot be the final winning cup. Cannot be used if the opposition has 3 or fewer cups.

    Poland

    Flag of Poland
    Setup for PolandDifficulty level 4

    Strategic Invasion

    Two uses

    Move a :opposition-cup: next to a :cup:. This :opposition-cup: remains as the opposition's, and must be sunk for Poland to win the game. This :opposition-cup: can be used to trigger balls backs, but not redemption, and cannot be the last cup you sink to win. Cannot be activated if the opposition has 3 or less :opposition-cup:.

  • Portugal

    Flag of Portugal
    Setup for PortugalDifficulty level 1

    The Ronaldo

    Ongoing

    Any time the opposition shoots and the :ball: hits you or your teammate, that player can fall down and earn +1 :ball: on their next turn. Voids if the ball has touched a cup or ground first.

    Portugal

    Flag of Portugal
    Setup for PortugalDifficulty level 1

    The Ronaldo

    Ongoing

    Any time the opposition shoots and the :ball: hits you or your teammate, that player can fall to the floor and earn +1 :ball: on their next turn. Ability is void if the :ball: touches a :cup: or the ground first.

  • Romania

    Flag of Romania
    Setup for RomaniaDifficulty level 3

    Vampire Castles

    Unique setup; Ongoing

    Place a 'castle' :cup: anywhere and a 'vampire' :cup: adjacent to it. Until the vampire is sunk or removed, the opposition can only remove 1 :cup: per turn. A vampire can be removed by sinking the vampire or the adjacent castle. Vampires/castles are not included in re-racks and do not need to be sunk to win.

    Romania

    Flag of Romania
    Setup for RomaniaDifficulty level 3

    Vampire Castles

    Unique setup; Ongoing

    Place 2 'castle' :cup: anywhere on the table and a 'vampire' :cup: adjacent to each castle. Until both vampires are sunk (or removed), the opposition can only sink (or remove) 1 :cup: per turn. A vampire can be removed by sinking the vampire :cup: (stake through the heart), or the adjacent castle (exposure to sunlight). Vampires/castles are not included in re-racks, and do not need to be sunk to win the game.

  • Russia

    Flag of Russia
    Setup for RussiaDifficulty level 3

    Russian Roulette

    Ongoing

    At the start of your turn, you or a teammate rolls a die. 6: you’re removed for 4 turns. Otherwise: +1 :ball:. If a comrade is dead, no +1 bonus. If both are dead, skip your turn. You may revive a dead comrade at end of your turn for a vodka shot.

    Russia

    Flag of Russia
    Setup for RussiaDifficulty level 3

    Russian Roulette

    Ongoing

    At the start of your turn, you or a teammate must roll a die. If you roll a 6, you are removed from the game for 4 turns. If you roll anything else, +1 :ball:. If a comrade is dead, you do not get the bonus +1 :ball:. If both are dead, skip your turn. At the end of your turn, you may revive a dead comrade for a shot of vodka.

  • Saudi Arabia

    Flag of Saudi Arabia
    Setup for Saudi ArabiaDifficulty level 1

    The Line

    Unique Setup

    Set up 6 :cup: in two vertical rows of 3, one cup-length apart. You cannot be re-racked.

    Discretionary Spending

    Ongoing

    Any time the opposition sinks (or removes) a :cup:, you may distribute it amongst your remaining cups.

    Saudi Arabia

    Flag of Saudi Arabia
    Setup for Saudi ArabiaDifficulty level 1

    The Line

    Unique Setup

    Set up 10 :cup: in two vertical rows of 5, as pictured. The rows must be one cup-length apart. You cannot be re-racked.

    Discretionary Spending

    Ongoing

    Any time the opposition sinks (or removes) a :cup:, you may distribute it amongst your remaining :cup:.

  • Singapore

    Flag of Singapore
    Setup for SingaporeDifficulty level 1

    Crazy Clean Streets

    Ongoing

    If, on your turn, all of your team's :ball: touch the ground, the opposition receives a littering penalty: -1 :ball: next turn.

    Singapore

    Flag of Singapore
    Setup for SingaporeDifficulty level 1

    Crazy Clean Streets

    Ongoing

    If, on your turn, all of your team's :ball: touch the ground, the opposition receives a penalty for littering: -1 :ball: on their next turn.

  • Somalia

    Flag of Somalia
    Setup for SomaliaDifficulty level 4

    You sunk my Pirate Ship

    Unique setup; Ongoing

    Set up 9 :cups: in a rectangle, as pictured. Secretly pick 4 :cups: (two 2-cup ships) as ‘Pirate Ships.’ When a Pirate Ship :cup: is sunk, you must say if it was a 'hit' or if the ship is fully removed. If all ships are removed, you lose. No re-racks. Pirate voices are encouraged.

    Somalia

    Flag of Somalia
    Setup for SomaliaDifficulty level 4

    You sunk my Pirate Ship

    Unique setup; Ongoing

    Set up 12 :cups: in a rectangle, as pictured. Secretly select 5 :cups: to be ‘Pirate Ships’ (a 3-cup ship and a 2-cup ship). When a Pirate Ship :cup: is sunk, you must tell the opposition at the end of their turn whether it was a 'hit' or if the entire ship is removed. When all Pirate Ships have been sunk (or removed), you lose. You cannot be re-racked. Pirate voices are heavily encouraged.

  • South Africa

    Flag of South Africa
    Setup for South AfricaDifficulty level 2

    South Africa has Three Capitals?

    Unique setup; Ongoing

    Your 3 corner :cup: are protected and cannot be sunk until you’ve been re-racked or have 5 or fewer cups. At that point, they become normal cups. While protected, they can’t be affected by abilities, rim shots, bounce shots, trick shots, or grenades.

    South Africa

    Flag of South Africa
    Setup for South AfricaDifficulty level 2

    South Africa has Three Capitals?

    Unique setup; Ongoing

    Your 3 corner :cup: are protected and cannot be sunk until you have been re-racked, or have 5 or fewer :cup:. At this point, they become normal :cup:. While protected, these corner :cup: cannot be affected by any other abilities, rim shots, bounce shots, trick shots, or grenades.

  • South Korea

    Flag of South Korea
    Setup for South KoreaDifficulty level 2

    K-pop Choreography

    Ongoing

    At the start of your turn, choose a :opposition-cup: and announce it. If your team sinks that cup on the first shot, remove an additional cup from the game. Cannot remove special cups. Voids if the opposition has 4 or fewer cups.

    South Korea

    Flag of South Korea
    Setup for South KoreaDifficulty level 2

    K-pop Choreography

    Ongoing

    At the start of your turn, choose a :opposition-cup: and announce it. If your team sinks this :opposition-cup: on the first shot, remove an additional :opposition-cup: of your choice from the game (cannot remove special cups). Ability is void if the opposition has 4 or fewer :opposition-cup:.

  • Spain

    Flag of Spain
    Setup for SpainDifficulty level 2

    Spanish Inquisition

    One use

    At the start of the game, you may redraw the opposition's country. If you do, they must use the new country.

    Running of the Bulls

    One use

    After sinking a :opposition-cup:, you can continue shooting :ball: until you miss. The :opposition-cup: are not removed until the end of your turn.

    Spain

    Flag of Spain
    Setup for SpainDifficulty level 2

    Spanish Inquisition

    One use

    At the start of the game, you may redraw the opposition's country. If you choose to do so, the opposition must play as that country.

    Running of the Bulls

    One use per player

    After sinking a :opposition-cup:, you can continue shooting :ball: until you miss. The :opposition-cup: are not removed until the end of your turn.

  • Sri Lanka

    Flag of Sri Lanka
    Setup for Sri LankaDifficulty level 2

    Teardrop Island

    Unique setup

    Set up 7 :cup: in a teardrop shape, as pictured. You can be re-racked only at 3 :cup:.

    Sri Lanka

    Flag of Sri Lanka
    Setup for Sri LankaDifficulty level 2

    Teardrop Island

    Unique setup

    Set up 10 :cup: in a teardrop shape, as pictured, to mimic the shape of Sri Lanka. You can only be re-racked at 7 :cup: and 3 :cup:.

  • Sweden

    Flag of Sweden
    Setup for SwedenDifficulty level 2

    Nobel Peace Prize

    Ongoing

    If your team misses all shots for three consecutive turns, your first shot next turn counts as a grenade (if it goes in). If you miss, the ability resets.

    Sweden

    Flag of Sweden
    Setup for SwedenDifficulty level 2

    Nobel Peace Prize

    Ongoing

    If your team misses all :balls: for three turns in a row, the first :ball: on your next turn counts as a grenade (if it goes in). If you miss this grenade, the ability resets.

  • Switzerland

    Flag of Switzerland
    Setup for SwitzerlandDifficulty level 4

    Secure Offshore Accounts

    One use

    At the start of your turn, lend 1 :cup: to the opposition (it must touch one of theirs). If they miss all shots for the next 3 turns, take back your :cup: plus 1 :opposition-cup: of their choice, which becomes yours. If they do sink a cup, your lent cup returns immediately. They cannot sink or remove lent cups. Cannot be used if either team has 4 or fewer cups, nor to end the game.

    Switzerland

    Flag of Switzerland
    Setup for SwitzerlandDifficulty level 4

    Secure Offshore Accounts

    One use

    At the start of your turn, "lend" 2 :cup: to the opposition. They choose where to place them (must touch a :opposition-cup:). If the opposition misses all their :shots: for the next 3 turns, collect back these 2 :cup:, plus 2 :opposition-cup: of their choice, which then become yours. If the opposition does sink a cup, your lent cups are returned immediately. The opposition cannot sink (or remove) these lent cups. Cannot be used if either team has 4 or fewer cups, nor to end the game.

  • Taiwan

    Flag of Taiwan
    Setup for TaiwanDifficulty level 3

    Silicon Shield

    Ongoing

    Your empty :cup: can be used to block an opposition shot by flipping it off the table’s edge. You may flip any number of empty cups at once, but cannot re-flip the same cup on that turn. If you successfully block a shot, remove all cups flipped for that shot.

    Taiwan

    Flag of Taiwan
    Setup for TaiwanDifficulty level 3

    Silicon Shield

    Ongoing

    Your empty :cup: can be used to block the opposition’s :ball: by flipping it off the table’s edge. You can flip any number of empty :cup: at once, but cannot re-flip the same :cup: on the same turn. If you block a :ball: with an empty :cup:, remove every :cup: that was flipped for that shot.

  • Tanzania

    Flag of Tanzania
    Setup for TanzaniaDifficulty level 3

    The Shortest War

    One use

    Use instead of your turn. One player shoots, the other returns balls. You have 19 seconds for unlimited shots with no defense. Sunk cups remain until time ends, then they’re removed. Bounce/rim/trick/bombs/back are ignored, no abilities remove cups or add shots. Max 3 cups can be sunk. Cannot be used to end the game.

    Tanzania

    Flag of Tanzania
    Setup for TanzaniaDifficulty level 3

    The Shortest War

    One use

    Use your ability instead of taking your turn. One of your players will shoot, and the other will return :balls:. You have 38 seconds to shoot an unlimited number of times with no defense. Sunk :opposition-cup: remain until the ability ends, at which point they are removed. Bounce shots, rim shots, trick shots, balls back, and grenades are ignored, and no other country abilities can remove :opposition-cups: or gain :balls:. A max of 5 :opposition-cup: can be sunk. Cannot be used to end the game.

  • Türkiye

    Flag of Türkiye
    Setup for TürkiyeDifficulty level 2

    World’s First Coins

    Ongoing

    At the start of your turn, flip a coin and guess the outcome. If correct: +1 :ball:. If incorrect: -1 :ball:. This stacks each turn. Maximum 4 :ball: per turn, minimum 0.

  • Ukraine

    Flag of Ukraine
    Setup for UkraineDifficulty level 1

    Nuclear Fallout

    Unique setup

    If the opposition sinks your back middle :cup: (Chernobyl), they have 2 more turns to call a re-rack. After that, your remaining cups cannot be re-racked or moved by abilities.

    Ukraine

    Flag of Ukraine
    Setup for UkraineDifficulty level 1

    Nuclear Fallout

    Unique setup

    If the opposition sinks your middle :cup: (Chernobyl), they have 2 more turns to call a re-rack. After that, your remaining :cup: cannot be re-racked or moved by abilities.

  • United Arab Emirates

    Flag of United Arab Emirates
    Setup for United Arab EmiratesDifficulty level 1

    Fly Emirates

    Ongoing

    You may ignore the 'elbows behind the table' rule for 1 shot each turn. Both shoulders must still be behind the table.

    United Arab Emirates

    Flag of United Arab Emirates
    Setup for United Arab EmiratesDifficulty level 1

    Fly Emirates

    Ongoing

    You may ignore the 'elbows behind the table' rule for 1 :ball: each turn. However, both shoulders must still be behind the table.

  • United States of America

    Flag of United States of America
    Setup for United States of AmericaDifficulty level 1

    Military Spending

    One use

    At the start of your turn, refill and replace all :cup: sunk or removed on the opposition's previous turn.

    United States of America

    Flag of United States of America
    Setup for United States of AmericaDifficulty level 1

    Military Spending

    Two uses

    At the start of your turn, refill and replace all :cup: that were sunk or removed on the opposition's previous turn.

  • Vatican City

    Flag of Vatican City
    Setup for Vatican CityDifficulty level 3

    His Holiness the Pope Cup

    Unique setup; Ongoing

    Your back middle :cup: is the 'Pope Cup'. It cannot be sunk until the surrounding 4 cups have been removed. The opposition wins once it’s sunk. Until it’s not touching any other cup, any shot landing in it is void, and it’s unaffected by rim/bounce/grenades/abilities.

    Vatican City

    Flag of Vatican City
    Setup for Vatican CityDifficulty level 3

    His Holiness the Pope Cup

    Unique setup; Ongoing

    Your centre :cup: is the 'Pope Cup'. The Pope Cup cannot be sunk until the surrounding 6 :cup: have been sunk or removed. The opposition wins once the Pope Cup has been sunk. Until the Pope Cup is no longer touching any other cup, any shot landing in it is void, and it is unaffected by rim shots, bounce shots, grenades, or other abilities.

  • Vietnam

    Flag of Vietnam
    Setup for VietnamDifficulty level 3

    Guerrilla Warfare

    Unique setup; Ongoing

    Set up 5 :cup:, with 3 in a triangle (Ho Chi Minh) and 2 isolated (Viet Cong). All Viet Cong must be removed before any Ho Chi Minh cups can be removed. No re-racks.

    Vietnam

    Flag of Vietnam
    Setup for VietnamDifficulty level 3

    Guerrilla Warfare

    Unique setup; Ongoing

    Set up 8 :cup:, as pictured, with 4 :cup: in a diamond (Ho Chi Minh) and 4 :cup: isolated anywhere on the table (Viet Cong). All Viet Cong :cup: must be sunk or removed before any Ho Chi Minh :cup: can be sunk or removed. You cannot be re-racked.