All your :ball: for this turn, and your next turn, are worth double. Your following turn is then skipped. Grenades are not doubled, but trick shots, rim shots, bounce shots, and any shots during balls back are. Cannot be used to end the game.
All your :ball: for this turn, and your next turn, are worth double. Your following two turns are then skipped. Grenades are not doubled, but trick shots, rim shots, bounce shots, and any shots during balls back are. Cannot be used to end the game.