Set up a deck of cards containing only a K, Q, J and an A. At the end of your turn, draw a card. If you draw a K, the opposition receives -1 :ball: on their next turn. Anything else, nothing changes. Shuffle the deck after each turn.
Set up a deck of cards containing only a K, Q, J, and A. At the end of your turn, draw a card. If you draw a K, the opposition receives -1 :ball: on their next turn. If you draw anything else, nothing changes. Shuffle the deck after each turn.