Missile Crisis
Difficulty: ★★★☆☆
For the next 3 turns (i.e., yours, the oppositions, then yours), all shots count as grenades. For these 3 turns, trick shots, bounce shots, and balls back are ignored and no other country abilities can be used to gain extra shots. One use.
Country | Interactions/technicalities with other countries |
---|---|
n/a | 6-cup variation: no change |